bertieb
  • Joined on Jul 15, 2020
Loading Heatmap…

bertieb pushed to rdh-local-prototype-endturn at bertieb/itsd-project-code

  • 7a182cb7ea feat: remove GameActor reference from GameState once assigned to AI
  • 7ac60058fa refactor: use setter - give GameState a *temporary* ref to GameActor This reference in GameState can be removed once it is given to AIPlayer in game initialisation (setupGameState)
  • d123fa9810 feat: call GameState::setupGameState() from initialise event handler
  • 87ed62cc7a feat: add setupGameState method for initialising game state This will be called from the Initialise class, making the game state ready to be played- create player instances, board, tiles, cards etc
  • 7686cdd652 feat: move GameActor reference into AIPlayer This avoid the ugly hack of keeping a referenec in GameState
  • Compare 5 commits »

1 month ago

bertieb pushed to rdh-local-prototype-endturn at bertieb/itsd-project-code

  • b9543f3819 feat: handle endturnclicked event (from human or AI player)
  • 94b9b5f647 feat: add AIPlayer with takeTurn() method Intention is the game hands control to AI player after human ends turn by calling this method
  • b6b270e9c2 feat: identify this is running the 'end turn' demo TurnDemo class not really necessary but illustrative
  • 8ef6a9f4cb feat: create addPlayer2Notification basic command There is a display bug on the frontend with this- it isn't quite aligned with Player 2's RHS avatar
  • bef929df9f feat: give GameState a reference to GameActor Can use this on AI turns etc to send messages back to frontend

1 month ago

bertieb pushed to main at bertieb/itsd-project-code

  • 29a425de45 chore: initial commit with sensible .gitignore Generated using https://www.toptal.com/developers/gitignore/api/sbt,playframework and also ignored the game sprites / other UI images

1 month ago

bertieb created repository bertieb/itsd-project-code

1 month ago

bertieb pushed to main at bertieb/labexercises2324

  • d73a16576d (feat) add small menu asking user which section to run
  • 4466f6271a (feat) implement optional section on polymorphism
  • a05a149c05 (feat) Implement exercise section 4 - SavingsAccount
  • 22e9c99217 (feat) Implement Exercise 3 - Student and Lecturer child classes
  • 9dd0c86f0e (feat) Implement up to the end of Exercise 2 ie use Person in BankAccount, implement transferFunds(), demo those

6 months ago

bertieb created repository bertieb/labexercises2324

6 months ago

bertieb pushed to feb-2022 at bertieb/assign-team-to-sub

  • 1ec2273630 (Feb 2022) Update subs and teams - MLBPA Baseball

2 years ago

bertieb pushed to jan-2022 at bertieb/assign-team-to-sub

  • c95cc92a36 (Jan 2022) Update for Jan 2022 - FIFA 99 Now has OS-detecting code so I don't have to keep futzing in Windows Rejigged display code as FIFA99 has quite a few international teams (43 I think?)

2 years ago

bertieb pushed to dec-2021 at bertieb/assign-team-to-sub

2 years ago

bertieb pushed to oct-2021 at bertieb/assign-team-to-sub

  • 373529565b (Oct 2021) Update for BL Cricket 96 Display should be looked at, I did horriblwe things but it looks okay in for 12 teams now

2 years ago

bertieb pushed to sep-2021 at bertieb/assign-team-to-sub

  • 695a318777 (Sep 2021) Subs and Teams for Worms Armageddon
  • 70b89273f6 (Sep 2021) Add team randomisation + name-specifics This is for Worms Armageddon, we're making up random teams for that Special case handling for "missgingeramy" treated as "amy"
  • 802228417f Teamicker should respect rows and cols specified

2 years ago

bertieb pushed to aug-2021 at bertieb/assign-team-to-sub

2 years ago

bertieb pushed to jun-2021 at bertieb/assign-team-to-sub

  • f9d8c18d8d (June 2021) Update subs+teams, no split on space

2 years ago

bertieb pushed to may-2021 at bertieb/assign-team-to-sub

  • 7a9f1e9259 Update to May 2021 Sub Crown - NBA 98

2 years ago

bertieb pushed to march-2021 at bertieb/assign-team-to-sub

  • 5aa5170d10 Update for March 2021 Sub Crown (Rugby WC95)

3 years ago

bertieb renamed repository from nov-2020-team-picker to bertieb/assign-team-to-sub

3 years ago

bertieb pushed tag v0.3.5 to bertieb/dice-roller

3 years ago

bertieb pushed to master at bertieb/dice-roller

  • e462566f20 v0.3.5 Add tabbed navigation for dice results
  • ad536fe608 (feat: tabs) add "Hide/Show" for all cards in tab
  • 0ea3491d3f (feat: tabs) Reduce results card title sizes
  • 734aed8ba7 (feat: tabs) Remove obsolete 'jump to' buttons Also, hide status / control box once done as we no longer need a global status box post-rolls (it might come back for stats?)
  • cd540e9401 (feat: tabs) Add tab divs, refactor card setup Signature of resultsCard() changes to include a targetContainer, which takes a JQuery HTMLElement (ie one returned by a selector)
  • Compare 6 commits »

3 years ago

bertieb pushed tag v0.3.3 to bertieb/dice-roller

3 years ago

bertieb pushed to master at bertieb/dice-roller

  • 58dda9f930 v0.3.3 - package minor UI improvements Hiding of dice variants, "jump to" navigation, and updating of UI while calculating for progress information
  • 88549195ec feat: sleep() to update progress bar as we go
  • 11cb08ba65 feat: Add "Jump to" navigation to FE
  • Compare 3 commits »

3 years ago