- 7a182cb7ea feat: remove GameActor reference from GameState once assigned to AI
- 7ac60058fa refactor: use setter - give GameState a *temporary* ref to GameActor This reference in GameState can be removed once it is given to AIPlayer in game initialisation (setupGameState)
- d123fa9810 feat: call GameState::setupGameState() from initialise event handler
- 87ed62cc7a feat: add setupGameState method for initialising game state This will be called from the Initialise class, making the game state ready to be played- create player instances, board, tiles, cards etc
- 7686cdd652 feat: move GameActor reference into AIPlayer This avoid the ugly hack of keeping a referenec in GameState
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