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@@ -1,4 +1,5 @@ |
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import java.util.Calendar; |
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import java.util.Random; |
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import java.util.Scanner; |
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import java.util.concurrent.ThreadLocalRandom; |
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@@ -7,7 +8,7 @@ class runLabs { |
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new Lab4(); |
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new Lab5(); |
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new Lab6(); |
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new Lab7(); |
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// new Lab7(); |
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} |
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} |
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@@ -369,7 +370,7 @@ class Lab6 extends Lab { |
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* @param padChar Character to pad with |
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* @return The padded result |
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*/ |
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public String stringLPad(String toPad, int paddedLength, char padChar) { |
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public static String stringLPad(String toPad, int paddedLength, char padChar) { |
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// early out - return unmodified |
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if (toPad.length() >= paddedLength) { |
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return toPad; |
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@@ -387,11 +388,78 @@ class Lab6 extends Lab { |
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} |
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class six9 extends Exercise { |
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private Random random = new Random(); // initialise once |
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// see https://stackoverflow.com/a/35277291, to pick a random member of an enum, first convert it to an array |
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private Throw[] throwsArray = Throw.values(); // can't call it 'throws' for obvious reasons |
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final Throw randomThrow() { |
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return throwsArray[random.nextInt(throwsArray.length)]; |
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} |
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public six9() { |
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super(9); |
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System.out.println(String.format("TODO: ro sham bo once we have stdin working")); |
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System.out.println(String.format("TODO: Take input when we have stdin working")); |
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Throw player1 = Throw.ROCK; // "Good ol' rock, nothing beats that" |
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Throw player2 = randomThrow(); |
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playRockPaperScissors(player1, player2); |
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player2 = randomThrow(); |
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playRockPaperScissors(player1, player2); |
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player2 = randomThrow(); |
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playRockPaperScissors(player1, player2); |
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} |
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} |
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public void playRockPaperScissors (Throw player1, Throw player2) { |
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// slight semantic overload with throwing an error but I think that's the term |
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// for plays in RPS |
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String result; |
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// early out - TOASK why this doesn't work when it works in a REPL!! |
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if (player1 == player2) { |
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result = "a draw"; |
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} else { |
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switch (player1) { |
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case ROCK: |
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if (player2 == Throw.SCISSORS) { result = "R>S Player 1 wins"; } |
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else { result = "R<P Player 2 wins"; } // must be paper |
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break; |
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case PAPER: |
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if (player2 == Throw.SCISSORS) { result = "P<S Player 2 wins"; } |
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else { result = "P>R Player 1 wins"; } // must be rock |
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break; |
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case SCISSORS: |
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if (player2 == Throw.ROCK) { result = "S<R Player 2 wins"; } |
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else { result = "S>P Player 1 wins"; } // must be paper |
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break; |
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default: |
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result = "undefined behaviour"; |
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break; |
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} |
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} |
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writeRPSPlay(player1, player2, result); |
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} |
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public String getThrowName(Throw thrown) { |
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// This could probably be done in the enum itself |
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switch (thrown) { |
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case ROCK: return six8.stringLPad("rock", 8, ' '); // pad to 'scissors' length so everything stays lined-up |
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case PAPER: return six8.stringLPad("paper", 8, ' '); |
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case SCISSORS: return "scissors"; |
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default: return "uh?"; |
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} |
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} |
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public void writeRPSPlay (Throw player1, Throw player2, String result) { |
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System.out.printf("Player 1 throws... %s\t\t", getThrowName(player1)); |
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System.out.printf("Player 2 throws... %s\t\t", getThrowName(player2)); |
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System.out.println(String.format("The result is...\t%s", result)); |
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} |
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enum Throw { |
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ROCK, |
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PAPER, |
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SCISSORS |
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} |
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/* TOASK - is there a better way of returning multiple values in Java? |
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à la python, ie: return (quotient, remainder) |
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*/ |
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