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- package structures.basic;
-
- /**
- * A mini-card is a visualisation of the card in a small square form factor
- * in the player's hand. It has a series of components. cardTextures are the
- * 'backing' image behind the sprite animation. animationFrames are the frames
- * if the unit/spell animation. fps is the speed at which to play the unit/spell
- * animation. index is the frame index in animationFrames when wanting a 'still'
- * version (non-highlighted).
- *
- *
- * @author Dr. Richard McCreadie
- *
- */
- public class MiniCard {
-
- String[] cardTextures;
- String[] animationFrames;
- int fps;
- int index;
-
- public MiniCard() {}
-
- public MiniCard(String[] cardTextures, String[] animationFrames, int fps, int index) {
- super();
- this.cardTextures = cardTextures;
- this.animationFrames = animationFrames;
- this.fps = fps;
- this.index = index;
- }
-
- public String[] getCardTextures() {
- return cardTextures;
- }
-
- public void setCardTextures(String[] cardTextures) {
- this.cardTextures = cardTextures;
- }
-
- public String[] getAnimationFrames() {
- return animationFrames;
- }
-
- public void setAnimationFrames(String[] animationFrames) {
- this.animationFrames = animationFrames;
- }
-
- public int getFps() {
- return fps;
- }
-
- public void setFps(int fps) {
- this.fps = fps;
- }
-
- public int getIndex() {
- return index;
- }
-
- public void setIndex(int index) {
- this.index = index;
- }
-
-
-
-
-
- }
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