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  1. { "id" : 0, "animation" : "idle", "position" : { "xpos" : 0, "ypos" : 0, "tilex" : 0, "tiley" : 0 }, "animations" : { "allFrames" : [ "f4_bloodmoon_attack_000.png", "f4_bloodmoon_attack_001.png", "f4_bloodmoon_attack_002.png", "f4_bloodmoon_attack_003.png", "f4_bloodmoon_attack_004.png", "f4_bloodmoon_attack_005.png", "f4_bloodmoon_attack_006.png", "f4_bloodmoon_attack_007.png", "f4_bloodmoon_attack_008.png", "f4_bloodmoon_attack_009.png", "f4_bloodmoon_attack_010.png", "f4_bloodmoon_attack_011.png", "f4_bloodmoon_breathing_000.png", "f4_bloodmoon_breathing_001.png", "f4_bloodmoon_breathing_002.png", "f4_bloodmoon_breathing_003.png", "f4_bloodmoon_breathing_004.png", "f4_bloodmoon_breathing_005.png", "f4_bloodmoon_breathing_006.png", "f4_bloodmoon_breathing_007.png", "f4_bloodmoon_breathing_008.png", "f4_bloodmoon_breathing_009.png", "f4_bloodmoon_breathing_010.png", "f4_bloodmoon_breathing_011.png", "f4_bloodmoon_breathing_012.png", "f4_bloodmoon_breathing_013.png", "f4_bloodmoon_death_000.png", "f4_bloodmoon_death_001.png", "f4_bloodmoon_death_002.png", "f4_bloodmoon_death_003.png", "f4_bloodmoon_death_004.png", "f4_bloodmoon_death_005.png", "f4_bloodmoon_death_006.png", "f4_bloodmoon_death_007.png", "f4_bloodmoon_hit_000.png", "f4_bloodmoon_hit_001.png", "f4_bloodmoon_hit_002.png", "f4_bloodmoon_idle_000.png", "f4_bloodmoon_idle_001.png", "f4_bloodmoon_idle_002.png", "f4_bloodmoon_idle_003.png", "f4_bloodmoon_idle_004.png", "f4_bloodmoon_idle_005.png", "f4_bloodmoon_idle_006.png", "f4_bloodmoon_idle_007.png", "f4_bloodmoon_idle_008.png", "f4_bloodmoon_idle_009.png", "f4_bloodmoon_idle_010.png", "f4_bloodmoon_idle_011.png", "f4_bloodmoon_run_000.png", "f4_bloodmoon_run_001.png", "f4_bloodmoon_run_002.png", "f4_bloodmoon_run_003.png", "f4_bloodmoon_run_004.png", "f4_bloodmoon_run_005.png", "f4_bloodmoon_run_006.png", "f4_bloodmoon_run_007.png" ], "frameDIR": "assets/game/extra/units/f4_bloodmoon/", "idle" : { "frameStartEndIndices" : [ 0, 0 ], "fps" : 8, "loop" : true }, "death" : { "frameStartEndIndices" : [ 0, 0 ], "fps" : 8, "loop" : false }, "attack" : { "frameStartEndIndices" : [ 0, 0 ], "fps" : 8, "loop" : false }, "move" : { "frameStartEndIndices" : [ 0, 0 ], "fps" : 8, "loop" : true }, "channel" : { "frameStartEndIndices" : [ 0, 0 ], "fps" : 8, "loop" : true }, "hit" : { "frameStartEndIndices" : [ 0, 0 ], "fps" : 8, "loop" : false } }, "correction" : { "imgWidth" : 80, "imgHeight" : 80, "scale": 1.5, "offsetX": 0, "offsetY": 10, "spriteTopLeftX" : 0, "spriteTopLeftY" : 0, "reflected" : false } }