package structures.basic; /** * This contains the positional information for a unit * that is sitting on a tile. tilex/y are the index position * of the tile the unit is sitting upon. x/ypos are the pixel * position of the unit. * * @author Dr. Richard McCreadie * */ public class Position { int xpos; int ypos; int tilex; int tiley; public Position() {} public Position(int xpos, int ypos, int tilex, int tilexy) { super(); this.xpos = xpos; this.ypos = ypos; this.tilex = tilex; this.tiley = tilexy; } public int getXpos() { return xpos; } public void setXpos(int xpos) { this.xpos = xpos; } public int getYpos() { return ypos; } public void setYpos(int ypos) { this.ypos = ypos; } public int getTilex() { return tilex; } public void setTilex(int tilex) { this.tilex = tilex; } public int getTiley() { return tiley; } public void setTiley(int tilexy) { this.tiley = tilexy; } }