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2_5_c_s_beamshock.json 1.3 KiB

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  1. {
  2. "id": 0,
  3. "cardname": "Beamshock",
  4. "manacost": 1,
  5. "miniCard": {
  6. "cardTextures": [
  7. "assets/game/extra/cards/card_background.png",
  8. "assets/game/extra/cards/card_background_highlight.png"
  9. ],
  10. "animationFrames": [
  11. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_000.png",
  12. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_001.png",
  13. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_002.png",
  14. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_003.png",
  15. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_004.png",
  16. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_005.png",
  17. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_006.png",
  18. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_007.png",
  19. "assets/game/extra/cards/minicards/icon_f1_beamshock/icon_f1_beamshock_active_008.png"
  20. ],
  21. "fps": 10,
  22. "index": 18
  23. },
  24. "bigCard": {
  25. "rulesTextRows": [
  26. "Stun an enemy unit."
  27. ],
  28. "cardTextures": [
  29. "assets/game/extra/cards/neutral_spell.png"
  30. ],
  31. "attack": -1,
  32. "health": -1
  33. },
  34. "isCreature": false,
  35. "unitConfig": null
  36. }