25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.

1
  1. { "id" : 0, "animation" : "idle", "position" : { "xpos" : 0, "ypos" : 0, "tilex" : 0, "tiley" : 0 }, "animations" : { "allFrames" : [ "f4_gor_attack_000.png", "f4_gor_attack_001.png", "f4_gor_attack_002.png", "f4_gor_attack_003.png", "f4_gor_attack_004.png", "f4_gor_attack_005.png", "f4_gor_attack_006.png", "f4_gor_attack_007.png", "f4_gor_attack_008.png", "f4_gor_attack_009.png", "f4_gor_attack_010.png", "f4_gor_attack_011.png", "f4_gor_attack_012.png", "f4_gor_attack_013.png", "f4_gor_attack_014.png", "f4_gor_attack_015.png", "f4_gor_attack_016.png", "f4_gor_attack_017.png", "f4_gor_attack_018.png", "f4_gor_breathing_000.png", "f4_gor_breathing_001.png", "f4_gor_breathing_002.png", "f4_gor_breathing_003.png", "f4_gor_breathing_004.png", "f4_gor_breathing_005.png", "f4_gor_breathing_006.png", "f4_gor_breathing_007.png", "f4_gor_breathing_008.png", "f4_gor_breathing_009.png", "f4_gor_breathing_010.png", "f4_gor_breathing_011.png", "f4_gor_death_000.png", "f4_gor_death_001.png", "f4_gor_death_002.png", "f4_gor_death_003.png", "f4_gor_death_004.png", "f4_gor_death_005.png", "f4_gor_death_006.png", "f4_gor_death_007.png", "f4_gor_death_008.png", "f4_gor_death_009.png", "f4_gor_hit_000.png", "f4_gor_hit_001.png", "f4_gor_hit_002.png", "f4_gor_idle_000.png", "f4_gor_idle_001.png", "f4_gor_idle_002.png", "f4_gor_idle_003.png", "f4_gor_idle_004.png", "f4_gor_idle_005.png", "f4_gor_idle_006.png", "f4_gor_idle_007.png", "f4_gor_idle_008.png", "f4_gor_idle_009.png", "f4_gor_idle_010.png", "f4_gor_idle_011.png", "f4_gor_run_000.png", "f4_gor_run_001.png", "f4_gor_run_002.png", "f4_gor_run_003.png", "f4_gor_run_004.png", "f4_gor_run_005.png", "f4_gor_run_006.png", "f4_gor_run_007.png" ], "frameDIR": "assets/game/extra/units/f4_gor/", "idle" : { "frameStartEndIndices" : [ 44, 55 ], "fps" : 8, "loop" : true }, "death" : { "frameStartEndIndices" : [ 31,40 ], "fps" : 8, "loop" : false }, "attack" : { "frameStartEndIndices" : [ 0, 18 ], "fps" : 8, "loop" : false }, "move" : { "frameStartEndIndices" : [ 56, 63 ], "fps" : 8, "loop" : true }, "channel" : { "frameStartEndIndices" : [ 19, 30 ], "fps" : 8, "loop" : true }, "hit" : { "frameStartEndIndices" : [ 41, 43 ], "fps" : 8, "loop" : false } }, "correction" : { "imgWidth" : 80, "imgHeight" : 80, "scale": 2, "offsetX": -30, "offsetY": -33, "spriteTopLeftX" : 0, "spriteTopLeftY" : 0, "reflected" : false } }