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@@ -4,11 +4,39 @@ WALLCOLOUR = "#111111"; |
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/** @constant {number} */ |
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WALLWIDTH = "4"; |
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/** @constant {string} */ |
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MODULENAME = "foundry-walls-to-drawing"; |
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/** |
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* Set up configuration options |
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* */ |
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Hooks.on("init" () => { |
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game.settings.register(MODULENAME, "cvWallColour", { |
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name: "Converted Wall Colour", |
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default: WALLCOLOUR, |
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type: String, |
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scope: "client", |
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config: true, |
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hint: "Enter a hexadecimal colour, eg #FF0000 for red" |
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}); |
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game.settings.register(MODULENAME, "cvWallWidth", { |
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name: "Converted Wall Width", |
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default: WALLWIDTH, |
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type: Number, |
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scope: "client", |
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config: true, |
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hint: "Enter a decimal width" |
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}); |
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/** |
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* Add 'Convert to walls' button in Walls Layer Tools |
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* */ |
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Hooks.on('getSceneControlButtons', controls => { |
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cvWallColour = game.settings.get(MODULENAME, "cvWallColour"); |
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cvWallWidth = game.settings.get(MODULENAME, "cvWallWidth"); |
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let walls = controls.find(e => e.name === "walls"); |
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walls.tools.push( { |
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"name": "convert-to-draw", |
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@@ -22,8 +50,8 @@ Hooks.on('getSceneControlButtons', controls => { |
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x: 0, |
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y: 0, |
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height: 100, |
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strokeWidth: WALLWIDTH, |
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strokeColor: WALLCOLOUR, |
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strokeWidth: cvWallWidth, |
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strokeColor: cvWallColour, |
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points: [ |
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[wall.coords[0], wall.coords[1]], |
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[wall.coords[2], wall.coords[3]] |
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