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v0.2.0 Roll multiple Asphodice

Uses default Asphodice class, rolls sets of 1..10 dice 100000 times for
stats.

Future work will need minor extensions of base Asphodice class, such as:
	- class short name (for HTML element ids)
	- class description (to explain what mechanics are implemented-
	  eg different successCutoff)

FE will also need adapted:
	- ids will need to use class short names (as above)
		- result cards
		- chart canvases
		- tables
	- anchors for 'jump to' navigation (see next item)
	- grouping of dice class results with show/hide groups (or
	  tabs or some other means of selecting results, eg dropdown), eg:
		- Asphodice
			- d=1
			- d=2
			- ...
			- d=10
		- AsphodiceCutoff8
			- d=1
			- d=2
			- ...
			- d=10
		- AsphodiceCrits
			- d=1
			- d=2
			- ...
			- d=10
		 (etc)
tags/v0.2.0^0
bertieb 3 yıl önce
ebeveyn
işleme
74fc86d913
2 değiştirilmiş dosya ile 77 ekleme ve 25 silme
  1. +1
    -1
      package.json
  2. +76
    -24
      src/ts/frontend.ts

+ 1
- 1
package.json Dosyayı Görüntüle

@@ -1,6 +1,6 @@
{
"name": "asphodice",
"version": "0.1.3",
"version": "0.2.0",
"description": "Dice roller for Asphodel. Includes statistical information",
"devDependencies": {
"@types/chai": "^4.2.14",


+ 76
- 24
src/ts/frontend.ts Dosyayı Görüntüle

@@ -16,10 +16,8 @@ let barChartOptions = { scales: {
}
}

let rollstats = new RollStats();

function hexColours(numColours: number): Array<string> {
return palette("cb-Set1", numColours).map( function (hex: string) {
return palette(["cb-Set1", "tol-dv"], numColours).map( function (hex: string) {
return `#${String(hex)}`; })
}
/**
@@ -83,6 +81,7 @@ function subsubTitle(text:string): string {
*/

function rerollReport(rollstats: RollStats): string {
let rerollsChartId = `rerollsChart-${rollstats.numDice}`;
// Column structure
let output = `<div class="col" id="rerollCol">`;
// Heading
@@ -90,7 +89,7 @@ function rerollReport(rollstats: RollStats): string {
// Preamble (ie it looks super confusing)
//output += "<p>This is super confusing because the colours are swapped on the legend and the chart, then the data below swaps back.</p>";
// Chart
output += `<canvas id="rerollsChart"></canvas>`
output += `<canvas id="${rerollsChartId}"></canvas>`

// Numbers

@@ -111,6 +110,8 @@ function rerollReport(rollstats: RollStats): string {
}

function outcomesReport(rollstats: RollStats): string {
let outcomesChartId = `outcomesChart-${rollstats.numDice}`;
let outcomesTableId = `outcomesTable-${rollstats.numDice}`;
// Column structure
let output = `<div class="col" id="outcomesCol">`;
// Heading
@@ -118,16 +119,18 @@ function outcomesReport(rollstats: RollStats): string {
// Preamble

// Chart
output += `<canvas id="outcomesChart"></canvas>`;
output += `<canvas id="${outcomesChartId}"></canvas>`;

// Table
output += makeTableSkeleton("outcomeTable", ["Outcome", "Count", "Percentage"]);
output += makeTableSkeleton(outcomesTableId, ["Outcome", "Count", "Percentage"]);

output += `</div>`;
return output;
}

function outcomeBalancesReport(rollstats: RollStats): string {
let balanceChartId = `balanceChart-${rollstats.numDice}`;
let balanceTableId = `balanceTable-${rollstats.numDice}`;
// Column structure
let output = `<div class="col" id="balancesCol">`;
// Heading
@@ -135,10 +138,10 @@ function outcomeBalancesReport(rollstats: RollStats): string {
// Preamble

// Chart
output += `<canvas id="balanceChart"></canvas>`;
output += `<canvas id="${balanceChartId}"></canvas>`;

// Table
output += makeTableSkeleton("balanceTable", ["Balance", "Count", "Percentage"]);
output += makeTableSkeleton(balanceTableId, ["Balance", "Count", "Percentage"]);
output += `</div>`;
return output;
}
@@ -149,12 +152,15 @@ function outcomeBalancesReport(rollstats: RollStats): string {
* The more javascripty way of doing this would be a callback or a custom event (TODO?)
*/
function generateCharts(rollstats: RollStats): void {
let rerollsChartId = `rerollsChart-${rollstats.numDice}`;
let outcomesChartId = `outcomesChart-${rollstats.numDice}`;
let balanceChartId = `balanceChart-${rollstats.numDice}`;

/*
* Rerolls
*/

let rerollsCanvas: any = $("#rerollsChart");
let rerollsCanvas: any = $(`#${rerollsChartId}`);
let rerollsChart = new Chart(rerollsCanvas, {
type: "doughnut",
data: {
@@ -181,7 +187,7 @@ function generateCharts(rollstats: RollStats): void {
* Outcomes
*/

let outcomesCanvas: any = $("#outcomesChart");
let outcomesCanvas: any = $(`#${outcomesChartId}`);
let outcomesChart = new Chart(outcomesCanvas, {
type: "bar",
data: {
@@ -189,7 +195,7 @@ function generateCharts(rollstats: RollStats): void {
datasets: [{
label: "Outcome Counts",
data: Object.values(rollstats.outcomeCounts),
backgroundColor: hexColours(Object.values(rollstats.balanceCounts).length),
backgroundColor: hexColours(Object.values(rollstats.outcomeCounts).length),
}],
},
options: barChartOptions,
@@ -208,7 +214,7 @@ function generateCharts(rollstats: RollStats): void {
values.push(rollstats.balanceCounts[keys[i]]);
}

let balanceCanvas: any = $("#balanceChart");
let balanceCanvas: any = $(`#${balanceChartId}`);
let balanceChart = new Chart(balanceCanvas, {
type: "bar",
data: {
@@ -233,11 +239,12 @@ function generateTables(rollstats: RollStats): void {
/*
* Outcomes
*/
let outcomesTableId = `outcomesTable-${rollstats.numDice}`;

let oc = rollstats.outcomeCounts;
let okeys = Object.keys(oc);
for (var i = 0; i < okeys.length; i++) {
let tb = $("#outcomeTable").find("tbody");
let tb = $(`#${outcomesTableId}`).find("tbody");
let outcome: Outcomes = okeys[i] as Outcomes;
let outcomeCount = rollstats.outcomeCounts[outcome];
let outcomePercent: string = "";
@@ -254,12 +261,13 @@ function generateTables(rollstats: RollStats): void {
/*
* Outcome Balance Counts
*/
let balanceTableId = `balanceTable-${rollstats.numDice}`;

let bc = rollstats.balanceCounts;
let keys = Object.keys(bc);
keys.sort(function(a: string, b: string){return Number(a) - Number(b)});
for (var i = 0; i < keys.length; i++) {
let tb = $("#balanceTable").find("tbody");
let tb = $(`#${balanceTableId}`).find("tbody");
tb.append(`<tr> <td>${keys[i]}</td>
<td>${rollstats.balanceCounts[keys[i]]}</td>
<td>${(rollstats.balanceCounts[keys[i]] / rollstats.numRolls * 100).toFixed(2)}</td>
@@ -291,10 +299,11 @@ function describeRolls(rollstats: RollStats): string {
function resultsCard(rollstats: RollStats): JQuery<HTMLElement>{
// <div id="results"> is the general results div to append results to
// TODO: include class shortname in id (?)
$("#results").append(`<div class="card my-4" id="results-aspho-${rollstats.numDice}">`);
let resultsCard = $("#results").find("div.card");
let cardId = `results-aspho-${rollstats.numDice}`;
$("#results").append(`<div class="card my-4" id="${cardId}">`);
let resultsCard = $("#results").find(`#${cardId}`);
resultsCard.append(`<div class="card-body">`);
let resultsCardBody: JQuery<HTMLElement> = $("#results").find("div.card-body");
let resultsCardBody: JQuery<HTMLElement> = $(`#${cardId}`).find("div.card-body");
return resultsCardBody;
}

@@ -304,6 +313,7 @@ function resultsCard(rollstats: RollStats): JQuery<HTMLElement>{

function resultsHeader(rollstats: RollStats): string {
// Use flexbox (d-flex) for LHS/RHS justification
let resultsBodyId = `resultsBody-${rollstats.numDice}`;
let resultsTitle = `<div class="d-flex justify-content-between">`
resultsTitle += `<div>`
+ bigTitle(`Asphodice Results
@@ -312,7 +322,11 @@ function resultsHeader(rollstats: RollStats): string {
</small>`)
+ `</div>`;
resultsTitle += `<div>
<button type="button" class="btn btn-primary btn-sm" data-bs-toggle="collapse" data-bs-target="#resultsBody" aria-expanded="true" aria-controls="collapse-resultsBody">(hide/show)</button>
<button type="button" class="btn btn-primary btn-sm" data-bs-toggle="collapse"
data-bs-target="#${resultsBodyId}"
aria-expanded="true" aria-controls="collapse-resultsBody">
(hide/show)
</button>
</div>`
resultsTitle += `</div>`;
return resultsTitle;
@@ -324,9 +338,12 @@ function resultsHeader(rollstats: RollStats): string {
*/

function resultsBody(rollstats: RollStats): string {
let resultsBody = `<div id="resultsBody" class="show row resultsToggle">`;
let resultsBodyId = `resultsBody-${rollstats.numDice}`;
let resultsBody = `<div id="${resultsBodyId}" class="show row resultsToggle">`;
resultsBody += describeRolls(rollstats);
resultsBody += rerollReport(rollstats) + outcomesReport(rollstats) + outcomeBalancesReport(rollstats);
resultsBody += rerollReport(rollstats)
+ outcomesReport(rollstats)
+ outcomeBalancesReport(rollstats);
resultsBody += `</div>`;
return resultsBody;
}
@@ -356,15 +373,50 @@ function addResults(rollstats: RollStats): void {
generateCharts(rollstats);
}

/**
* Card with status and hide-show all control
*/
function resultsControlCard(): string {
let resultsControl = `<div id="resultsControl" class="card my-3 mx-2 border border-2 border-info">`;
resultsControl += `<h2 class="card-title mx-3 my-2">Results</h5>`;
resultsControl += `<div class="progress mx-3">
<div class="progress-bar" id="resultsProgress"></div>
</div>`;
resultsControl += `<div class="card-body">
<button class="btn btn-primary" type="button"
data-bs-toggle="collapse" data-bs-target=".resultsToggle"
aria-expanded="true" aria-controls="resultsToggleAll">
Hide / Show All
</button>
</div>`;

resultsControl += `</div>`;
return resultsControl
}


function getResults():void {
// Disable 'roll' button (TODO: multiple sets of rolls)
// Disable 'roll' button
$("#mainRoll").prop("disabled", true);
console.log("Getting results..."); // TODO: progress bar when we have multiple sets of rolls
console.log("Getting results...");

$("#results").empty();
rollstats.doRolls();
addResults(rollstats);

$("#results").append(resultsControlCard);

let maxDice = 10;
for (let i = 1; i < maxDice; i++) {
let rollstats = new RollStats(i);
rollstats.doRolls();
addResults(rollstats);
$("#resultsProgress").width(`${i/maxDice*100}%`);
$("#resultsProgress").text(`${i/maxDice*100}%`);
}
console.log("Results done!");
$("#resultsProgress").width("100%");
$("#resultsProgress").text("100%");
}




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