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@@ -259,6 +259,49 @@ class Asphodice extends D10 { |
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* - dice: Array - final outcome |
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* - balance: number - +/- of outcomes (successes/failures) |
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*/ |
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/** |
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* Determines if a reroll is needed |
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* |
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* @remarks |
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* |
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* In some cases we don't reroll: |
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* - reroll dice cancel each other out |
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* - all are above cutoff (=> auto-success -- NB TODO crits) |
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* - all below cutoff |
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*/ |
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rerollNeeded(resultDice: Array<number>): boolean{ |
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// 1. if no re-rolls we can finish here |
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if (!(resultDice.includes(this.passCrit) || resultDice.includes(this.failCrit))) { |
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// results.total = results.dice.reduce((acc: number, curr: number) => acc + curr); |
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return false; |
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} |
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// count successes and fails |
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let rerollGood = countOccurrencesOfNumber(resultDice, this.passCrit); |
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let rerollBad = countOccurrencesOfNumber(resultDice, this.failCrit); |
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// 2. only reroll if they don't cancel each other out |
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if (rerollGood == rerollBad) { |
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// console.log("Good = Bad, no need to reroll"); |
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return false; |
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// results.total = results.dice.reduce((acc: number, curr: number) => acc + curr); |
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} |
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// 3. If all dice are above/below cutoff we don't need to reroll |
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if (this.allAboveCutOff(resultDice)) { |
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console.log("All above cutoff, auto-success", resultDice); |
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return false; |
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} else if (this.allBelowCutOff(resultDice)) { |
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console.log("All below cutoff, auto-fail", resultDice); |
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return false; |
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} |
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// We should re-roll |
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return true; |
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} |
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roll (numToRoll: number): DiceResult { |
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let results: DiceResult = { total: 0, dice: [] }; |
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@@ -266,48 +309,21 @@ class Asphodice extends D10 { |
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for (let i = 0; i < numToRoll; i++) { |
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results.dice.push(randIntMinOne(this.sides)); |
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} |
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// Check for re-rolls |
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// 1. if no re-rolls we can finish here |
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if (!(results.dice.includes(this.passCrit) || results.dice.includes(this.failCrit))) { |
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// results.total = results.dice.reduce((acc: number, curr: number) => acc + curr); |
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results.reroll = false; |
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} else { |
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// count successes and fails |
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let rerollGood = countOccurrencesOfNumber(results.dice, this.passCrit); |
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let rerollBad = countOccurrencesOfNumber(results.dice, this.failCrit); |
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// 2. only reroll if they don't cancel each other out |
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if (rerollGood == rerollBad) { |
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// console.log("Good = Bad, no need to reroll"); |
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results.reroll = false; |
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// results.total = results.dice.reduce((acc: number, curr: number) => acc + curr); |
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} |
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// If all dice are above/below cutoff we don't need to reroll |
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// 3a. Above |
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else if (this.allAboveCutOff(results.dice)) { |
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console.log("All above cutoff, auto-success", results.dice); |
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results.reroll = false; |
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} |
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// 3b. Below |
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else if (this.allBelowCutOff(results.dice)) { |
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console.log("All below cutoff, auto-fail", results.dice); |
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results.reroll = false; |
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} |
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// Reroll |
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else { |
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// Reminder: arr1 = arr2 is a copy by reference! |
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let olddice = results.dice.slice(); |
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if (rerollGood > rerollBad) { |
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// Re-roll low (<6) dice for chance of success |
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results.dice = this.rerollLowDice(results.dice); |
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} else { |
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// Re-roll high (>=6) dice for chance of failure |
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results.dice = this.rerollHighDice(results.dice); |
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} |
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results.olddice = olddice; |
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results.reroll = true; |
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// Reroll? |
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if (this.rerollNeeded(results.dice)) { |
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// Reminder: arr1 = arr2 is a copy by reference! |
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let olddice = results.dice.slice(); |
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let rerollGood = countOccurrencesOfNumber(olddice, this.passCrit); |
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let rerollBad = countOccurrencesOfNumber(olddice, this.failCrit); |
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if (rerollGood > rerollBad) { |
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// Re-roll low (<6) dice for chance of success |
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results.dice = this.rerollLowDice(results.dice); |
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} else { |
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// Re-roll high (>=6) dice for chance of failure |
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results.dice = this.rerollHighDice(results.dice); |
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} |
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results.olddice = olddice; |
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results.reroll = true; |
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} |
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results.balance = this.countOutcomeBalance(results.dice); |
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