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@@ -306,15 +306,18 @@ export class Asphodice extends D10 { |
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* - all below cutoff |
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*/ |
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rerollNeeded(resultDice: Array<number>): boolean{ |
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// 'Cancel out' matching re-roll dice |
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let cancelledDice = this.cancelRerollDice(resultDice); |
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// 1. if no re-rolls we can finish here |
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if (!(resultDice.includes(this.passCrit) || resultDice.includes(this.failCrit))) { |
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if (!(cancelledDice.includes(this.passCrit) || resultDice.includes(this.failCrit))) { |
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// results.total = results.dice.reduce((acc: number, curr: number) => acc + curr); |
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return false; |
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} |
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// count successes and fails |
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let rerollGood = countOccurrencesOfNumber(resultDice, this.passCrit); |
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let rerollBad = countOccurrencesOfNumber(resultDice, this.failCrit); |
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let rerollGood = countOccurrencesOfNumber(cancelledDice, this.passCrit); |
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let rerollBad = countOccurrencesOfNumber(cancelledDice, this.failCrit); |
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// 2. only reroll if they don't cancel each other out |
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if (rerollGood == rerollBad) { |
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@@ -324,11 +327,11 @@ export class Asphodice extends D10 { |
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} |
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// 3. If all dice are above/below cutoff we don't need to reroll |
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if (this.allAboveCutOff(resultDice)) { |
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console.log("All above cutoff, auto-success", resultDice); |
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if (this.allAboveCutOff(cancelledDice)) { |
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console.log("All above cutoff, auto-success", cancelledDice); |
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return false; |
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} else if (this.allBelowCutOff(resultDice)) { |
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console.log("All below cutoff, auto-fail", resultDice); |
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} else if (this.allBelowCutOff(cancelledDice)) { |
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console.log("All below cutoff, auto-fail", cancelledDice); |
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return false; |
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} |
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