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- import { Asphodice } from "./asphodice"
- import { Outcomes } from "./asphodice"
- import { DiceResult } from "./asphodice"
-
- interface ItemCount {
- item: string | number | Outcomes;
- count: number;
- }
-
-
- declare let ItemCountSet: Array<ItemCount>;
- type EnumObject<T extends string> = { [K in T]?: number };
- type outcomeCountObject = EnumObject<Outcomes>;
-
- /**
- * Singleton-type class for all dice-statistic related needs
- */
- export class RollStats {
- rerollCounts: { [rerolled: string]: number } = {};
- totalCounts: { [total: string]: number } = {};
- balanceCounts: { [balance: string]: number } = {};
- outcomeCounts: outcomeCountObject = {};
- diceCounts: { [dice: string]: number} = {};
-
- numRolls = 100000;
- maxDice = 10;
- numDice = 4;
-
- constructor() {
- this.resetCounts();
- }
-
- resetCounts(): void {
- // TODO: find out if there's a way to this
- // by iterating over members
- this.rerollCounts = { "true": 0, "false": 0 };
- this.totalCounts = {};
- this.balanceCounts = {};
- this.outcomeCounts = { [Outcomes.Success]: 0, [Outcomes.Fail]: 0 } // TODO: others
- for (let i = 1; i <= 10; i++) {
- this.diceCounts[String(i)] = 0;
- }
- }
-
- doRolls(): void {
- let asphodice = new Asphodice();
- // count rerolls, totals and outcome balances
-
- for (let i = 0; i < this.numRolls; i++) {
- let result = asphodice.roll(this.numDice)
-
- if (result.reroll) {
- this.rerollCounts.true += 1;
- } else {
- this.rerollCounts.false += 1;
- }
-
- let total = String(result.total);
- if (total in this.totalCounts) {
- this.totalCounts[total]++;
- } else {
- this.totalCounts[total] = 1;
- }
-
- let balance = String(result.balance);
- if (balance in this.balanceCounts) {
- this.balanceCounts[balance]++;
- } else {
- this.balanceCounts[balance] = 1;
- }
-
- if (result.outcome == Outcomes.Success) {
- let count = this.outcomeCounts[Outcomes.Success];
- this.outcomeCounts[Outcomes.Success] = Number(count) + 1;
- } else if (result.outcome == Outcomes.Fail) {
- let count = this.outcomeCounts[Outcomes.Fail];
- this.outcomeCounts[Outcomes.Fail] = Number(count) + 1;
- } // TODO: crits, once those are implemented
-
- for (let die of result.dice) {
- this.diceCounts[String(die)] += 1;
- }
-
- }
- }
-
- reportRolls(): string {
- var report = "";
-
- return report;
- }
- }
-
- let rollstats = new RollStats();
- rollstats.doRolls();
- console.log(rollstats);
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